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Crytek Will Use Scaleform GFx for the Highly Anticipated Crysis to Deliver a Cinematic UI Experience Scaleform and Crytek announce a long-term agreement to use Scaleform GFx in all Crytek titles and the CryENGINE SDK |
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GREENBELT, MD, USA, March 20, 2006 – Scaleform® Corporation, the leader in hardware-accelerated user interface (UI) and scalable vector graphics engines for video game entertainment, and award-winning game developer Crytek announced a ten-year agreement today to integrate the Scaleform GFx™ SDK into Crytek's leading-edge CryENGINE™ graphics engine. In addition, all new Crytek titles will take extensive advantage of the Scaleform GFx SDK, including the highly anticipated Crysis™. Developed by Crytek, the makers of the award-winning Far Cry™, Crysis will be a new first-person shooter franchise based on groundbreaking innovations in gameplay and technology. "Our focus has always been on innovating gameplay and technology," said Cevat Yerli, chief executive officer and president of Crytek. "Scaleform shares Crytek's commitment to delivering cutting edge experiences to gamers through our original intellectual properties. Crysis will be a showcase for that commitment and will offer gamers from around the world the next step in FPS innovation. Using our new state-of-the-art CryENGINE 2 and Scaleform GFx, Crysis will deliver an unrivalled cinematic experience," "We are thrilled that Crysis will be the launch title for Scaleform GFx. Looking forward, we expect to collaborate on a catalogue of awe-inspiring games, both authored by Crytek and by its CryENGINE licensees," said Brendan Iribe, president and chief executive officer of Scaleform. "With Scaleform GFx tightly integrated in the CryENGINE infrastructure and tool chain for all platforms, including PC, current and next generation consoles, artists can rapidly design, develop and deploy scalable Adobe® Flash® content within the 3D environment." The Scaleform GFx SDK is a light-weight, high-performance rich media vector graphics engine for Console and PC game developers, combining the scalability and development ease of proven visual authoring tools like Flash with the latest hardware graphics acceleration that cutting-edge game developers demand. Using Scaleform GFx, companies can change from a programmer-centric static UI development environment to an artist-driven dynamic UI and animated texture production pipeline. The Scaleform GFx rich media engine is built on the core Scaleform VGx™ hardware-accelerated vector graphics technology, which tessellates vector graphic shapes into triangles that modern 3D video cards can render. By converting the data into triangles, Scaleform VGx can output vector graphics many times faster than traditional software rasterizers, allowing it to be used within high-performance full-screen multimedia environments. About Crytek About Scaleform Crysis © Crytek. All Rights Reserved. Crysis is a trademark of Crytek.CryENGINE © Crytek. All Rights Reserved. CryENGINE is a trademark of Crytek. Far Cry™ © Ubisoft Entertainment, All Rights Reserved. Published by Ubisoft Entertainment. Far Cry is a trademark of Ubisoft Entertainment in the U.S. and/or other countries. Based on Crytek's original Far Cry, directed by Cevat Yerli. Powered by Crytek's technology "CryEngine." All other trademarks are property of their respective owners. |
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